package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBCommon {

    public static final MsgConfig SERVER_INFO_RESP = new MsgConfig(MsgIdA.COMMON, 0, "服务器配置信息 の 通知");

    public static final MsgConfig HEART_BEAT_REQ = new MsgConfig(MsgIdA.COMMON, 1, "心跳 の 请求");

    public static final MsgConfig HEART_BEAT_RESP = new MsgConfig(MsgIdA.COMMON, 2, "心跳 の 返回");

    public static final MsgConfig ONLINE_RESP = new MsgConfig(MsgIdA.COMMON, 10, "玩家上下线 の 消息通知");

    public static final MsgConfig TIME_SPAN_RESP = new MsgConfig(MsgIdA.COMMON, 100, "跨天/跨周/跨月 の 广播");

    public static final MsgConfig TIME_RESP = new MsgConfig(MsgIdA.COMMON, 101, "服务器时间 の 通知");

    public static final MsgConfig HANDLE_KEY_REQ = new MsgConfig(MsgIdA.COMMON, 1001,"处理key の 请求");

    public static final MsgConfig HANDLE_KEY_RESP = new MsgConfig(MsgIdA.COMMON, 1002,"处理key の 返回");

}
